naughtybynature Vs. xR.sNg^ recap
Posted 01:42 by MasonGaming.com in Labels: Counter-Strike Source, Kool, mAson, overdose, SGL, TheSGL Season X League, trauma, Vito, xR
xR vs. naughty by nature in SGL Season X League (Group D)
So we found ourselves playing our first League fixture after a default at the beggining of the season.
Our opponents were to be KooL's ex-team and good friends: xR (shitz N giggles!)
After their cracking 16 - 4 result against a higher-rated team (unique.Zowie) in SGL Season X Prem, it was clear that dispite their name and their SGL page that claims: "We are here to have fun and are very likely to stick a tank somewhere on the map so watch teh fook out !!" they are very much here to make a name for themselves and gain the respect of the community as a team.
Their T Side was strong and they used spawns to their advantage rolling the lower site through a quick drop and delayed push to ramp catching our rotation completely off-guard. Naturally they went on to win the rest of the Eco rounds, and were 5 - 2 up on T side of nuke at one point.
We started to settle and KooL started completely shuhtting outside down with his solid awp play, while me and trauma did a good job locking down the upper site, with some rushes thrown in to keep us on our toes.
Overdose was making a nuiscence of himself as the rotation player but as he was a bit rusty, not as effective as he could have been, and with Vito responsible for the ramp, usually solo, he was getting caught on a back foot most rounds as xR heavily worked ramp most rounds.
Some good rotations and solid team work ensured we got 9 rounds on the CT side, but all in all our Defense was flawed, unorganised and lacked focus.
We started the Offensive side with an organised upper fake, to lower-split. The smokes and flashed were not enough to ensure the 3 players and bomb safe passage to the vents however, and we ended up loosing pistols YET AGAIN.
2nd round saw us Deco and hold the lobby, and wait for them to make mistakes and push us, as we knew confidence was high. The round came down to a 1v1 and a plant, but no cigar :(
The trauma woke up and started fragging, 4th, 5th, 6th and 7th round all saw the squeeky player dropped, the outside player with fragged or retreating and then ramp over-rotating into our crosshairs. It suddenly became clear that xR were completly unorganised and lacked disapline. We rolled 5 rounds in a row, got impatient and tried gaining early control of outside but we were shut down by their players who had finnally adapted to our agression outside and stacked 2 players to the surprise of Kool, Trauma, Vito and OD.
I was left to clutch in a 1 v 4 in lobby with bomb, clearly wasnt going to happen.. and it didnt.
Last round, xR sitting on 14 rounds, naughty by nature on 15, we only needed 1 round to take the win, trauma went to open up at squeeky again, but was this time dropped early by their defensive squeeky player that had finnally adapted to traumas agressive playstyle, leaving us with 4, we tried taking the upper site, getting an entry and second frag onto squeeky player, me and overdose were exposed upper on a 3 v 2 and were quickly shut down by a sync'd retake from xR.
Final Score 15 - 15
was an interesting game as we both had weak a CT half and solid a T half.
Good game and well played to xR
So we found ourselves playing our first League fixture after a default at the beggining of the season.
Our opponents were to be KooL's ex-team and good friends: xR (shitz N giggles!)
After their cracking 16 - 4 result against a higher-rated team (unique.Zowie) in SGL Season X Prem, it was clear that dispite their name and their SGL page that claims: "We are here to have fun and are very likely to stick a tank somewhere on the map so watch teh fook out !!" they are very much here to make a name for themselves and gain the respect of the community as a team.
Their T Side was strong and they used spawns to their advantage rolling the lower site through a quick drop and delayed push to ramp catching our rotation completely off-guard. Naturally they went on to win the rest of the Eco rounds, and were 5 - 2 up on T side of nuke at one point.
We started to settle and KooL started completely shuhtting outside down with his solid awp play, while me and trauma did a good job locking down the upper site, with some rushes thrown in to keep us on our toes.
Overdose was making a nuiscence of himself as the rotation player but as he was a bit rusty, not as effective as he could have been, and with Vito responsible for the ramp, usually solo, he was getting caught on a back foot most rounds as xR heavily worked ramp most rounds.
Some good rotations and solid team work ensured we got 9 rounds on the CT side, but all in all our Defense was flawed, unorganised and lacked focus.
We started the Offensive side with an organised upper fake, to lower-split. The smokes and flashed were not enough to ensure the 3 players and bomb safe passage to the vents however, and we ended up loosing pistols YET AGAIN.
2nd round saw us Deco and hold the lobby, and wait for them to make mistakes and push us, as we knew confidence was high. The round came down to a 1v1 and a plant, but no cigar :(
The trauma woke up and started fragging, 4th, 5th, 6th and 7th round all saw the squeeky player dropped, the outside player with fragged or retreating and then ramp over-rotating into our crosshairs. It suddenly became clear that xR were completly unorganised and lacked disapline. We rolled 5 rounds in a row, got impatient and tried gaining early control of outside but we were shut down by their players who had finnally adapted to our agression outside and stacked 2 players to the surprise of Kool, Trauma, Vito and OD.
I was left to clutch in a 1 v 4 in lobby with bomb, clearly wasnt going to happen.. and it didnt.
Last round, xR sitting on 14 rounds, naughty by nature on 15, we only needed 1 round to take the win, trauma went to open up at squeeky again, but was this time dropped early by their defensive squeeky player that had finnally adapted to traumas agressive playstyle, leaving us with 4, we tried taking the upper site, getting an entry and second frag onto squeeky player, me and overdose were exposed upper on a 3 v 2 and were quickly shut down by a sync'd retake from xR.
Final Score 15 - 15
was an interesting game as we both had weak a CT half and solid a T half.
Good game and well played to xR
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